Custom Plugins
Creating a Plugin
Plugins must be added as a property of the sceditor.plugins.* object.
For example to create a plugin called myplugin it would be:
// Created in sceditor.plugins.[name] object
sceditor.plugins.myplugin = function() {
// Place signal handlers and functions here
};
To then enable the plugin in the editor, add myplugin to the plugins option when creating the editor.
Handling Signals
To create a signal handler, just create a function with the name of the signal and it will automatically be called whenever that signal is raised.
e.g.
sceditor.plugins.myplugin = function() {
base.signalKeydownEvent = function(e) {
// this will automatically be called when 'myplugin'
// is registered with an editor instance and there
// is a keydown event
};
};
All signals will have this set to the editor instance that the plugin applies to.
init
Called when the plugin is registered to the editor.
destroy
Called when destroy() is called on the editor or the plugin is removed from the editor.
This signal should be used to unbind any DOM events and to do any clean up so that any memory used can be freed by the browser.
signalKeydownEvent
Parameters:
- e event
Thekeydownevent object
Called whenever the keydown event is triggered in either the WYSIWYG or Source Mode editors.
Use this.sourceMode() to check which mode the editor is in.
signalKeyupEvent
Parameters:
- e event
Thekeyupevent object
Called whenever the keyup event is triggered in either the WYSIWYG or Source Mode editors.
Use this.sourceMode() to check which mode the editor is in.
signalKeypressEvent
Parameters:
- e event
Thekeypressevent object
Called whenever the keypress event is triggered in either the WYSIWYG or Source Mode editors.
Use this.sourceMode() to check which mode the editor is in.
signalFocusEvent
Parameters:
- e event
Thefocusevent object
Called whenever the focus event is triggered in either the WYSIWYG or Source Mode editors.
Use this.sourceMode() to check which mode the editor is in.
signalBlurEvent
Parameters:
- e event
Theblurevent object
Called whenever the blur event is triggered in either the WYSIWYG or Source Mode editors.
Use this.sourceMode() to check which mode the editor is in.
signalContextmenuEvent
Parameters:
- e event
Thecontextmenuevent object
Called whenever the contextmenu event is triggered in either the WYSIWYG or Source Mode editors.
Use this.sourceMode() to check which mode the editor is in.
signalSelectionchangedEvent
Parameters:
- e event
Theselectionchangedevent object
Called whenever the selection has changed in the WYSIWYG editor.
This event does not occur when in source mode.